Yuri Suzuki + Kazuya Washio (Yamaha)
"Looks Like Music"
July 15th – 21st 2018
Yuri Suzuki is a sound artist, designer and electronic musician who explores the realms of sound through exquisitely designed pieces. His work looks into the relationship between sound and people, and how music and sound effect their minds. His sound, art and installations have been exhibited all over the world.
Suzuki was born in Tokyo in 1980. After studying Industrial Design at Nihon University, he worked for the Japanese art unit Maywa Denki (who created the Otamatone). He then moved to London to study Design Products at the Royal College of Art under the tutelage of Ron Arad. During this period, he also worked with Yamaha to produce musical experiences.
In 2013, he started teaching at Royal College of Art as well as becoming a research consultant for Disney, New Radiophonic Workshop and Teenage Engineering. During this same year, he set up Yuri Suzuki Design Studio, focusing on R&D, sound and design consultancy work, where he collaborates with many clients including Google, Moog, will.i.am, Panasonic and Disney to name a few.
Later on in 2013 Suzuki created a DIY musical instrument, the OTOTO (comprising of a built in synthesiser and sampler) - with Mark McKeague and Joseph Pleass as Dentaku Ltd - to much public acclaim.
In 2014, Museum of Modern Art New York acquired his work OTOTO and Colour Chasers to their permanent collection.
Yuri Suzuki and Yuri Suzuki Design Studio are based in London with an international client base, who are looking to push the boundaries of design, technology and sound.
Kazuya Washio joined Yamaha in 2013. In addition to working on designs for portable keyboards, audio-visual equipment, and sound network products, he has worked on displays and space design. In 2018 he moved to the United Kingdom and is currently based in Yamaha Design Studio London as Design Manger. He is currently engaged in an ongoing collaborative project with designers and artists in Europe.
"Looks Like Music"
July 15th – 21th
In this workshop we would like to create something that makes sound and music tangible and visible.
We’ll start off with some experiments in which we test our senses of sound and music in a rather abstract way. The next step is then to translate our experiences into objects.
The final aim of our exercise is to create objects that express sound and music in a playful way.
• Accommodation & food are included
• We can accommodate for special catering
• All participants sleep in dormitories
• To book a private room or bring additional guests, get in touch: email@example.com
• Our staff are available to help you conceptualize & produce your designs
• Tools & materials are provided by Boisbuchet
• All workshops are taught in English
• The number of participants is limited to 22
> Read about our educational approach